![]() But you haven't "jumped the storyline" as much as you do when you go to the island first. Of course, at this point the island gives you "only" the alien tablet, the growbeds, plant samples, and the Bulkhead blueprint. At the lifepod you find a PDA with the rendesvous coordinates, which will lead you to the nearby island. Around pod 19 you will find Rubys and Gel Sacks, allowing you to construct Aerogel and thus the Thermal Power Plant and the Water Filtration Machine. You will be pointed toward the floating island shortly afterwards, via the Lifepod 19 event (Second Officer Keene). That seabase has Multipurpose Rooms, Observatory, Water Filtration Machine, Double Bed, Wall Planter, Spotlight, a databox, several PDAs (5 IIRC), and scattered around it several scanable items, usually including the Thermal Power Plant. That one will give you the location of the Proposed Degasi Seabase (250m), in a different section of the Grassy Plateaus. If you explore that a bit (and who wouldn't, there's Shale Outcrops, Lithium, and Magnetite to be had), you will find a platform with a couple of cargo boxes and an Abandoned PDA. When you are getting close to pod 17 (Grassy Plateau, the one with the red grass), your PDA tells you about a "nearby cave system" - that's the Jellyshroom Caves, the one with the big pink mushrooms (and the Crabsnakes.). you usually get Lifepod 3 (damaged seaglide), then Lifepod 17 (Ozzy). If you're like me, AND want the more "juicy" location. The formula for energy per minute is ☌*1.32-33, so each ☌ gives 1.32 more energy per minute.I dislike "jumping" the storyline for an early trip to the floating island. Please note that your actual results may be slightly off, as temperature can vary slightly since the player can only see it to the nearest whole number. ![]() The table below lists Thermal Plant collection rates. Green signifies the plant can be placed, and will generate power. Yellow indicates it can be built in that location, but the surrounding area is too cold and the Thermal Plant will not generate power. When placing with the Habitat Builder, the Thermal Plant can be shown in three different colors. The lava Geysers within Jellyshroom Caves can reach 110 degrees Celsius, and is within reasonable range of the Safe Shallows, making this spot a great and reliable way to generate power. Given that Thermal Plants have to be built outside a seabase and need to be close to a heat source, it may be necessary to use Power Transmitters to connect the Thermal Plant to a seabase. The eruptions cannot damage the plant, but be careful placing them as the heat can kill you. Near the center of the geyser, temperatures can reach well over 50☌, meaning that a well-placed plant can produce power rapidly and around the clock. Lava Geysers are optimal spots to place Thermal Plants. One Thermal Plant can store up to 250 energy at a time. The energy output per minute is linear and can be calculated with ☌*1.32-33: so zero at 25☌, 33 at 50☌, 66 at 75☌, 77.88 at 84☌ and at or above 100☌ the energy output reaches the maximum of 99. On the Thermal Plant is a screen that displays the temperature of the surrounding area (rounded to whole degrees). However, its been forever since Ive plaed the game and I cant remember where my base location is according to a map. The Thermal Plant can produce limitless power for Seabases given time and proximity to heat. EDIT: Finding the Multipurpose Room blueprints (and finding myself on a map) Since apparently the mutlipurpose room fragments are in that biome, I need to find one of those enterances. It requires 2 parts scanned to obtain the ingredient list for this object. The Thermal Plant is a generator crafted with the Habitat Builder that converts nearby high Temperatures (>25☌) into Energy.
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